Maybe being able to craft glass jars in a Forge with just sand is a bit much. The stated goal was to make water a more important concern in the early game, as otherwise you could craft/find tons of containers, fill them up at a nearby lake, and boil your way to eliminate thirst. Oh, and new to A21: glass jars and tin cups have been removed from the game. Players then made zombie obstacle courses that end in impossible-for-AI jumps, so the devs reduced zombie fall damage and made them “rage” a bit, attacking any nearby blocks (e.g. Not only was this nonsensical – how does a zombie know this concrete block has 495 HP instead of that one? – but it invalided all “real-world” defense strategies like installing spiked walls everywhere. Devs wildly overcorrected and gave all zombies perfect omniscience as to the block HP of everything between you and them, so that they make a direct beeline towards the weakest part of your base. Players then started just driving around all horde night on motorcycles, so devs made zombie vultures move at 300% speed when you’re in a vehicle. Zombies were then allowed to dig, making underground bases problematic. When I started playing, they couldn’t dig straight down, so if you found or built a bunker, you were basically immune. The eponymous 7 Days horde is a bunch of zombies who attack at a sprint, always knowing your exact location. Meanwhile meanwhile, the devs have also been tweaking zombie AI over the years to counteract players. Good thing I can go through a wall instead. Loot just behind… a garage door with 30,000 HP. Until/unless you have memorized where the main loot in located and can just break through doors/walls/ceilings to bypass everything. Unfortunately, the devs has since turned every PoI into a dungeon, making looting a bit of a slog. These are cool… the first time you encounter them. Whereas existing homes and shops were set up in a logical manner, these new PoIs were designed around players going along set pathways and encountering zombies in scripted ways, with extra loot at the end. Meanwhile, over the years the devs started adding “dungeon” Points of Interest (PoIs) into the game. Which, fine, whatever, but that also leads to ridiculous situations like how you need “baseball bat parts” to make a wooden bat, but can engineer a working gyrocopter out of scrap metal just fine. When players still Minecrafted their way to castles, the devs started adding things like “gun parts” as uncraftable items you had to loot. So, they nerfed the XP gains from digging and tied blueprints to either levels or loot (Skill books). Over the years, the Minecraft elements have been nerfed into oblivion because they didn’t like players just basically digging into the ground and smelting iron and crafting all corresponding items (guns, etc). The problem with the Fun Police Pimps (their actual studio name) is that they are almost actively hostile to the way most people play their game. This is what Alpha states are supposed to be about, after all. In principle, I am fine with devs trying to figure out their preferred method of player progression. The ragdoll physics have come a long way. Spears, Shotguns, etc.Īre these changes bad? Yes and no. The Skill Points are still there, but are more focused on 10% (etc) bonuses, although you will find more corresponding skill magazines by spending points in specific areas, e.g. With A21, you now need to find and consume skill magazines in order to level each of dozens and dozens of skills. Then they moved towards a Skill Point system, so you needed to focus on leveling up and assigning points into Skills that improved your crafting ability. When I started playing, the skill system was a “learn by doing” sort of Oblivion system, wherein you crafted hundreds of stone axes to increase the potency of future stone axes. Supposedly the game will go gold with Alpha 23, but the dev team never had anyone with project management skills, and it kind of shows.Ĭase in point: the devs have spent a majority of A21 overhauling the leveling system and mucking with the early game. I came in around Alpha 15 or so, and this most recent release is Alpha 21. It has survived this long because A) it’s a fun, more realistic zombie Minecraft, and B) it continues to receive updates, albeit on a more yearly cadence. If you haven’t heard of it, or read any of my posts, 7DTD is a zombie survival-crafting game that has been in an alpha state for almost 10 years. 7 Days to Die (7DTD) received a new patch a few weeks ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |